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FOR
IMMEDIATE RELEASE
FROM: Nancy
Gardner (206) 543-2580
nancylou@u.washington.edu
DATE:
December 18, 2006
The next time you're in the market for a new camera, it
might be best to read about the product's capabilities in
a brochure rather than taking it for a test-run in an interactive,
computer-generated virtual world. New research finds that's
because while Web sites offering object interactivity may
improve vivid mental images compared to those with simple
static pictures and text, those virtual experiences can lead
to the creation of fabricated recollections that pose as
memories – commonly referred to by psychologists as
false positives.
The study by Ann Schlosser, an associate professor of marketing
at the University of Washington Business School, showed that
virtual experiences may help improve true memories but actually
lead most people to think a product – in this case
a digital camera – could do more than it was capable
of.
"Although learning through interactive experiences with
a product is vivid and can enhance knowledge, it can create
an illusory sense of competence," Schlosser said.
Schlosser tested how well people could use a camera after
studying its capabilities by exploring its features through
an interactive simulation or as described in text and photos.
She found that virtual experiences can be a double-edged
sword: While they are generally better for helping people
retain information, they often cause people to imagine features
and functions that don't exist.
As part of her study, Schlosser had 173 undergraduate students
learn how to use a digital camera through a virtual, object-interactive
site or through a site featuring simple text and static pictures.
At the object-interactive site, participants could interact
with the product by rolling the cursor over it and clicking
on its image to produce changes and gather additional information
about it.
The picture site contained the same information
but in a storyboard format that did not allow any user interaction.
The students then were given a survey and asked whether certain
digital camera attributes were present or absent on the camera
they viewed.
Schlosser found that a higher proportion of false positives
were made by those who visited the object-interactive than
the picture site, meaning that most people believed the camera
had features that did not exist and could perform functions
that it really couldn't do.
"False positives seem to occur because people determine
whether a feature is present by retrieving and searching
a mental
image for it," she said. "Because the retrieved
image is more vivid for those who visited the object-interactive
site, they experienced greater confusion regarding which
elements of this image are real or imagined, which led to
more false positives."
When evaluating an advertisement designed to educate consumers about a new product,
marketers often try to determine whether consumers remember information presented
in the ad – a true memory – but neglect to assess whether they incorrectly
remember information that was not presented – a false memory. Based on
this study, Schlosser determined that communications tools that elicit vivid
mental images can improve certain true memories while increasing false memories.
Companies that offer interactive demonstrations to consumers could ultimately
suffer from this kind of marketing, she said, because consumers who discover
that the product does not have attributes generated through false memories are
likely to feel misled by the company and be less inclined to buy it.
The study appears in this month's Journal of Consumer Research.
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